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Vray for blender
Vray for blender









vray for blender

However exporting this extra information takes longer. This makes it possible to add motion blur to the final animation. Start/End Frame – When the Animation parameter is set to Manual these values control which frames are going to be exported with the proxy.Īdd velocity – Enabling this option exports velocity information for the moving objects. Scene – All frames in the scene are exported. Manual – Manually specifies the frame range to be exported. None – Only the current frame is exported. Path – The location in which the proxy file is saved.Īnimation – Allows you to control what is exported when the geometry is animated. Primary Visibility – When disabled, the object is not visible in the final render. Smooth Uv Borders – Allows you to choose whether or not the UVs of the object are subdivided at the borders. Smooth Uv – Allows you to choose whether or not the UVs of the object are subdivided. Recompute bounding box – When enabled, V-Ray computes the bounding box of the geometry before the actual rendering in order to speed it up.

vray for blender

This requires additional memory but speeds up the shading calculations during rendering. Length – Specifies the length of the animation to be played.Ĭompute normals – When this option is enabled, V-Ray generates and saves information about the normal of each vertex. Start – Specifies the first frame of the animation. You can use positive as well as negative values here. Offset – Use this parameter to offset the beginning of the animation by the given number of frames. Putting negative numbers here makes the animation play backwards. Speed – A multiplier for the speed of the animation. Override – Allows you to manually specify which part of the animation to be played Loop – The animation is looped by skipping to the first frame once it has finished. You can select which that frame is with the help of the Start offset parameter Ping Pong – Тhe animation is looped by playing it backwards once the last frame has been reached and then playing it forward again when the first frame is reached. Instead just one frame of the animation is shown. Type – Аllows you to control how animations are handled.











Vray for blender